Demo Patch Notes v 0.0.32


Version: 0.0.32

New Stuff:

Features:

Instability: Instability is a new core feature that impacts most aspects of the game. The higher the current Void’s Instability, the more dangerous and rewarding it becomes.

Instability increases whenever you defeat a Boss in a Boss Room, or when you equip an Unstable piece of gear, or apply an Unstable Affix in the Forge.

 Currently Instability affects the game in the following ways:

Unstable Room Portals: Unstable Room Portals have a (5 + your Instability) percent chance to replace a regular portal. In an Unstable Room, enemies have a 20% increased chance to spawn as Elite, and the difficulty increases by twice the normal rate after that room is completed. 

Unstable Room Rewards are increased, usually double, but item rewards are instead more qualitative. One item reward from an Unstable Room will be changed into its Unstable Version. (Not all items have Unstable versions yet, It’s a work in progress.)

Unstable Items: Unstable Items function the same as normal except they have two additional powers, one Boon and one Bane. These effects are intended to be very impactful.

Unstable Enemies: Enemies have a chance to spawn as unstable equal to your Instability. Unstable Enemies have faster cooldowns and are randomly assigned additional powers. They can also spawn as Elite at the same time. Unstable Enemies have a higher chance to drop Unstable Aetherium Crystals.

Forge: Forge Affixes also have a chance to roll as Unstable, increasing their value by 25%, but further increasing your Instability.

Items:

Unstable Cracked Lens - 

Boon: Friendly Vestiges have a 25% chance to spawn as Elite.

Bane: Non-vestige Enemies have a 50% chance to Summon a Vestige Minion every second.

Unstable Rising Tide - 

Boon: When you Critically Hit, you gain a charge of Tidal Energy. After you accrue 5 charges, auto-cast the Skill in your Secondary Skill Slot, even if it's on cooldown.

Bane: Critical hits with your Secondary Skill have a 20% chance to force that target to become Elite.

Unstable Regalia of the Chronomancer - 

Boon: For every 0.5 Seconds your Projectiles are alive, increase their Direct Damage by 5%.

Bane: Your Projectiles can no longer Chain.

Unstable Spaceripper Boots - 

Boon: Create a second bomb at your Teleport destination.

Bane: The bombs created by this Item can now harm you.

Unstable Graviton Steps - 

Boon: While you are moving, cause the Force Pulse every 1 second.

Bane: Reduce your Movement Speed by 50%

Unstable Stride of Perpetual Motion - 

Boon: Each second, while you are moving, Reduce the Cooldown of your Active Force and Time Skills by 1 Second.

Bane: Each second in combat, while you are NOT moving, Suffer damage equal to 10% percent of your Max Health.

Unstable Affliction’s Grasp - 

Boon: Applying a status now applies a second stack immediately, where possible.

Bane: Reduce your Effect Duration by 50%

Skills:

New Rune: Tier 1 - Steal Time - No Time To Waste: Steal Time now additionally scales from 500% of your Global Move Speed Modifier. (This is not your movement speed itself, but the amount of Global Movement Speed Bonus)

New Rune: Tier 2 - Null Implosion - Ex Nihilo: Whenever Null Implosion kills an enemy, Advance its Cooldown by 1 Second and restore 2 Essence.

New Rune: Tier 3 - Stream of Stars - Cosmic Billiards: When a Star Projectile Splits, you have a 25% chance to double Stream of Stars’ Channeling Speed for 2 seconds. This duration is not affected by Effect Duration modifiers.

New Rune: Tier 3 - Temporal Shift - Before I Forget: When you leave the area of your Temporal Shift, deal a huge amount of damage to all enemies still within it. This effect can only trigger once, and resets when you cast Temporal Shift again. 

Scales from 500% of Weapon Damage.

New Rune: Tier 3 - Disintegrating Slash - Void Whisperer’s Bargain: Whenever you use Disintegrating Slash, you lose 5% of your Max Health, but Disintegrating Slash Deals more damage and has a smaller Cooldown.

Increase Damage by 50%

Reduce Cooldown by 50%

New Rune: Tier 2 - Banishment - After Shocks: When Banishment's Stun Status is removed, or elapses, affected targets become Slowed for 3 seconds.

Move Speed Reduction: 50%

New Rune: Tier 2 - Banishment - Knocked Into Next Week: Banishment also causes any existing Damage over Time Effects on the target to tick three times instantly.

Enemies:

Added 4 new enemies

Re-balanced how enemies are spawned. More powerful enemies should now spawn at later waves.

Enemies that strafe have learned how to swap which direction they’re strafing.

Music:

Added tracks for Title, Inbetween Rooms, Combat, Shop, and Game Over screens.

Balance:

Skills:

Steal Time - Chronal Transfer Rune: Now reduces damage by 10% instead of increasing interval time by 0.5 seconds.

Steal Time - Spacetime Juxtaposition: The clone is no longer replaced when repeating the effect. It lasts until it dies.

Steal Time - Theft of Moments: Removed.

Tactical Teleport - Riftwalker Rune: Now reduces Cooldown by 25% (Down from 95%).

Tactical Teleport - Barrier of Infinite Distance Rune: Now increases Cooldown by 200% (Changed from a flat 4 Seconds).

Tactical Teleport - Barrier of Infinite Distance Rune: Now lasts 2 seconds (Down from 3).

Tactical Teleport - Misdirection Rune: Now increases Cooldown by 200% (Changed from a flat 4 Seconds).

Tactical Teleport - Telesplosion Rune: Now Scales from 200% of Weapon Damage (Down from 250%).

Armor of Emptiness - Inversion Field Rune: Now increases Global Damage by 50% (up from 20%).

Fracture Reality - Stationary Breach Rune: Moved to Tier 3.

Fracture Reality - Bouncing Bolts Rune: Moved to Tier 2.

Null Implosion - Rip and Tear Rune: The smaller implosions now happen in a mostly uniform triangle around you, starting at the top, and rotating counter clockwise.

Disintegrating Slash - World Eater Rune: The Cooldown advancement will now only target Skills that are actively on cooldown.

Temporal Shift - Temporal Investment Rune: Reduced bonus damage to 20% (Down from 50%).

Accelerate - Removed

Items:

Affliction’s Grasp: Now has a +20% Global Effect Duration Inherent Affix. Additionally increased the damage for stacking statuses to 150% Weapon Damage (Up from 50%).

Projectile Mechanics:

Projectile Split: Projectiles now can only split once, but sources of Projectile Split Count have been changed to Split Quantity. Additionally, fractional values of Split Quantity are now taken into consideration for the number of child projectiles created.

Projectile Pierce: Pierce values in the Forge are now in increments of 1.

Projectile Chain: Instances of Projectile Chaining now also count as Pierceing, triggering any effects which rely on Projectile Piercing. Additionally, fractional values of Chain Count are now taken into consideration.

UX Improvements:

Skill Selection Panel: Skill cards are longer to prevent text from running out of the box.

Basic Info Panel: Now directly points out the info box.

Inventory Panel: Stat tooltips now show what item slots that Stat can be found on.

Tooltip Scrolling: All tooltips boxes can be moved up and down with the mouse wheel.

Bug Fixes:

Collapsing Potential now properly scales the explosion based on the ability’s effect size.

Opening a Panel no longer allows for Channeled Skills to get stuck in a Channeling state.

Left Clicking Skills in the hot bar no longer activates those skills.

Bouncing Bolts now properly rebounds Void Bolts no matter how large they become.

Skills that drain essence are now properly affected by the Global Essence Cost Modifier

Telesplosion now properly shows its diameter in its tooltip.

Affliction’s Grasp now properly applies damage on stacking a status effect.

Tactical Teleport will no longer fizzle if attempting to teleport out of the Arena. It will teleport you to the nearest valid location.

Void Gazer’s Hood once again shows that it Enrages Enemies in its tooltip.

Files

primal-elements-arpg-win-64.zip 350 MB
Version 0.0.0.32 2 hours ago

Get Stable Void

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