Demo Patch Notes v 0.0.31
Version: 0.0.31
New Stuff:
Skills:
New Rune: Fracture Reality - Controlled Chaos: Void Bolts created from Channeling Fracture Reality no longer move randomly. Instead, they seek enemies, but cause considerably less damage.
Damage: -50%
New Rune: Fracture Reality - Alternate Reality: Fracture Reality now releases Arcane Missiles instead of Void Bolts. It counts as Arcane instead of Void. Additionally, it triggers your Arcane Missiles Skill an extra time.
Damage: -50%
New Rune: Fracture Reality - Bouncing Bolts: Void Bolts now rebound off walls.
New Rune: Living Void - Time Eaters: Whenever a friendly Vestige deals damage to a target with a Damage over Time effect, that effect ticks once immediately.
New Rune: Living Void - Aggressive Strain: Friendly Vestiges spawn with increased attack speed and movement speed.
Attack Speed: +25%
Move Speed: +75%
New Rune: Living Void - Persistent Parasites - Friendly Vestiges now last twice as long and have twice as much health.
New Rune: Armor of Emptiness - Slip The Plane: When you drop below 1 Health, Cheat Death and emit a blast of Void energy in an 8 meter diameter, then fully restore your Health. This effect has a 2 Minute Cooldown, not affected by Cooldown Reduction.
Scales from: 800% of Weapon Damage
New Rune: Armor of Emptiness - Breeding Ground: Whenever you lose Health, summon an Amorphous Vestige.
New Rune: Armor of Emptiness - Reconsumption: When you drop below 50% Health, Consume a friendly Vestige and spawn a Health Orb.
Cooldown: 2 Seconds.
New Rune: Armor of Emptiness - Inversion Field: Armor of Emptiness now decreases your Armor, but increases your Global Damage.
Armor: -20%
Global Damage: +20%
New Rune: Spatial Distortion - Rippled Space: Whenever you create a Space or Time Projectile, trigger an effect based on the Element of that Projectile.
Time Projectiles now Split
Space Projectiles create a Spatial Ripple around you causing 75% Weapon Damage.
New Rune: Spatial Distortion - Reverberating Ripple - The explosion from Spatial Distortion reoccurs 1 second later.
New Rune: Spatial Distortion - Spatial Link - Projectiles Chain much faster.
New Rune: Temporal Distortion - Temporal Cohesion: Your Critical Hits with Time Skills enhance your Cooldown Reduction.
5% Cooldown Reduction. Lasts 5 Seconds. Stacks up to 3 times.
New Rune: Temporal Distortion - Time Dilation: When an enemy deals damage to you, they become Slowed.
Movement Speed Reduction: 50%
Lasts 5 Seconds
New Rune: Temporal Distortion - Echo Translocation: When you Teleport, leave a region of Distorted Time behind in a 2.5 meter diameter for 3 seconds.
Deals 75% Weapon Damage every 1 Second.
New Rune: Null Implosion - Black Hole: Null Implosion no longer detonates around you. Instead create a massive, slow moving void that draws in enemies and projectiles, dealing damage over time to enemies within its area.
Causes 100% of weapon damage every 0.2 Seconds.
Increase the Cooldown by 14 Seconds.
New Rune: Null Implosion - Rip and Tear: Instead of one large implosion, trigger 3 smaller, 2 meter diameter implosions around you in rapid succession.
Scales from: 150% of Weapon Damage.
Increase the Cooldown by 2 Seconds
New Rune: Null Implosion - Yawning Breach: Enemies killed by Null Implosion release 2 additional Void Bolts.
New Rune: Null Implosion - Scorched Fabric: After the implosion fades, leave behind a 2 meter diameter zone of damaged reality which causes Damage over Time.
Damage Zone Deals 50% of weapon damage every 0.5 Seconds for 3 seconds.
Increase the Essence Cost by 200%.
New Rune: Null Implosion - All Consuming: Null Implosion now costs 100% of your Max Essence, but increases its damage and Effect Size by 20% for every Essence spent.
New Rune: Stream of Stars - Star Shower: Star Projectiles have 50% chance to Split.
New Rune: Stream of Stars - Starmor: While you Channel Stream of Stars, increase your Armor by 25%.
New Rune: Stream of Stars - Starfall: Critical Hits with Stream of Stars cause a meteor to fall.
Scales from 200% of Weapon Damage.
New Rune: Tactical Teleport - Barrier of Infinite Distance - Instead of Teleporting, you surround yourself with a region of folded space. Enemies and ALL Projectiles that enter the area are Teleported to the center of the Arena.
Increase the Cooldown by 3 Seconds.
New Rune: Tactical Teleport - Misdirection: Instead of Teleporting to your Mouse Cursor, you project a Spatial Copy of yourself at that location. The Clone will cast a basic copy of the Skill in your Secondary Skill Slot as often as possible.
Increase the Cooldown by 4 Seconds.
New Rune: Disintegrating Slash - Impending Doom: Whenever Disintegrating Slash deals damage, increase its Critical Hit Chance by 5%. This bonus resets when it scores a Critical Hit.
New Rune: Disintegrating Slash - World Eater: Your Critical Hits with Disintegrating Slash advance the Cooldown of another random Void Skill on your Action Bar by 1 Second.
Balance:
Skills:
Fractured Reality - Cooldown increased to 1.25 seconds (up from 1 Second).
Stream of Stars - Cooldown increased to 1.25 seconds (up from 0.5 Second).
Null Implosion - Essence Cost increased to 5 (Up from 2).
Null Implosion - Cooldown increased to 2 seconds (Up from 1).
Nexus Beacon - Removed
Return to Nexus - Removed
Mastery:
Flickerstride - Removed from Space Mastery and added as a Rune on Tactical Teleport
Violent Shift - Added a 0.75 second Cooldown. (Still probably broken with Barrier of Infinite Distance. Needs testing).
Items:
Void Gazer’s Hood - Whenever you create a non-void projectile, immediately destroy it and release a Void Bolt. (Changed from 60% chance to also create a void bolt)
Enemies:
Slicer: Increased the Cooldown for the Dodge ability by 20%
Misc:
Seeking Projectiles: Seeking Projectiles will no longer seek toward Obstacles.
Chaining Projectiles: Chaining Projectiles now chain to the nearest enemy and will only target Obstacles if there are no enemies in range.
Files
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